Models
Ultra, Pulse, Pro and Mini: how they differ, where you switch them on, and why Ultra never runs alongside the others.
A model is the neural network that looks at a slice of a fight and says how much it looks like cheating. Your plan decides which models you get; you switch them on in the preset, under “Models”.
Who’s who
| Where you get it | In short | |
|---|---|---|
| Ultra | Plugin 2.0 only, early access | The new generation. Catches killaura, triggerbot, aim assist, reach and hits through walls, and works faster than Pulse. It’s in early access, so it can still make mistakes. |
| Pulse | Paid plans, after project verification | A stronger Pro that looks at a longer stretch of a fight. It has two cores and three strictness modes. |
| Pro | Paid plans | The main model for most servers. |
| Mini | Free Beginner plan | A steady model to start with. |
Ultra or the rest
Plugin 2.0 runs either Ultra or the other models. Turn Ultra on and the Pulse, Pro and Mini cards grey out with “Off: Ultra is on”. Turn it off and they come back. Ultra only works with plugin 2.0; the old 1.x doesn’t know it.
Pulse cores
| Core | Who it’s for |
|---|---|
| Pulse Accord | The default. Catches cheaters confidently without tripping over players with sharp aim. Start here. |
| Pulse Prism | For servers where a wrong ban hurts more than a missed cheater. Catches as much, but touches honest players far less on strict modes. |
Strictness doesn’t change the model, only the bar it has to clear: “reduced” gives fewer questionable hits, “standard” suits most servers, “aggressive” catches more at the cost of extra false hits. Switching cores reaches the server within a minute.
