The flag ladder
What happens on flag 1, 2, 3 and beyond: steps, stages inside a flag, commands, templates, and the guard against double bans.
Every flag is a step. On each step you put together what happens to the player: cut their damage, lag them, kick, ban or run your own command. Set it up in the preset: “Suppression” → “By flags” → “Configure”.
Flags and buffer thresholds
90% threshold, capacity 40, 99% checks- −70% damage dealt, 120 s
- +50% damage taken, 90 s
- −80% damage dealt, 250 s
- heavy lag, 30 s
- ban with animation
“+”: every later flag repeats the last step.
Flags vs stages
Don’t mix them up. Flag 2 means the player filled the buffer a second time, so they cheated again. Stages are what happens after a single flag, all at once or one after another. Say, on flag 1: −50 % damage for 30 seconds right away, then a kick as the next stage. The next stage starts when the longest effect of the previous one ends.
Templates
| Template | What’s inside |
|---|---|
| Soft | Combat suppression on two flags, a ban on the third. |
| Strict | Kick on the first flag, ban on the second. |
| No bans | Suppression only, stronger with each flag. |
You can save your own ladder as a template and use it in all your presets. After “Apply”, remember to save the preset itself.
Commands
- Ban, kick or your own command (tempban, mute, anything) runs as the console. Bans come with an animation by default.
- Placeholders:
{PLAYER}is the name,{VL}the flag number,{PROBABILITY}the confidence written like0.97,{BUFFER}the buffer. - Commands in later stages still run on time even if the player logs out, so leaving doesn’t dodge a delayed ban.
- If two punishments hit the same player within 5 seconds, the second one’s commands are skipped. Its effects still apply.
