Damage

Damage

Cut a cheater’s damage and boost the damage they take: the ranges, what counts and what doesn’t, and how effects combine.

2 min

The quietest kind of suppression. The cheater swings as usual but keeps losing fights. Often that’s enough for them to leave on their own.

ActionRangeWhat counts
Less damage dealt5–100 %Final damage after armour from their hits and projectiles, on players and mobs. Explosions (crystals, TNT) are cut on 1.20.4+. Thorns aren’t touched.
More damage taken5–300 %Almost everything except falls, the void, starvation, drowning, suffocation and the like, so lag and launches don’t turn into fall deaths.
  • Two damage effects of the same kind don’t stack: the strongest wins and a repeat refreshes the timer.
  • The effect survives death, world changes and relogging within 15 minutes. The timer pauses while the player is offline.
  • Works on buffer thresholds and on flag-ladder steps alike.
In-game clip soon
In-game clip coming later: after the threshold, the cheater’s hits take noticeably less health.